Plugin Technology by domeprojection.com®
Unreal Plugin
The domeprojection.com® Unreal Plugin based on the domeprojection SDK, allows to load and apply calibration data generated by ProjectionTools in Unreal. The export data is generated with Mapper3D (3D), which is part of the ProjectionTools Pro SIM suite.
The free version is included from Unreal 4.26, fully functional but adding a watermark on top of each channel.

Features
- Supports arbitrary screen shapes
- Static and dynamic warping
- Blending and black-level correction
- Viewpoint dependent color-correction
Requirements
- DirectX 11
- Windows 64bit
- Unreal 4.26 + 4.27
Downloads
- download Unreal (including plugin)
- download sample data
The zip archive includes sample data for 4.26 + 4.27, and a link to the documentation.
For general information about Unreal nDisplay, see Unreal online Documentation.
Without a valid plugin licence, a watermark will be added to the images.
Video tutorial
Export the calibration data in the ProjectionTools SDK format. Utilize the domeprojection.com Unreal Plugin to load the data into an nDisplay project within the Unreal Engine. The process of creating and setting up an nDisplay project is also demonstrated.
Talk to us about your project
Contact us for plugin licensing, integration support or a customised solution for your visual system.
Contact us