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Plugin Technology by domeprojection.com®

Unreal Plugin

The domeprojection.com®  Unreal Plugin based on the domeprojection SDK, allows to load and apply calibration data generated by ProjectionTools in Unreal. The export data is generated with Mapper3D (3D), which is part of the  ProjectionTools Pro SIM suite.

The free version is included from Unreal 4.26, fully functional but adding a watermark on top of each channel.

Downloads

Features

  • Supports arbitrary screen shapes
  • Static and dynamic warping
  • Blending and black-level correction
  • Viewpoint dependent color-correction

Requirements

  • DirectX 11
  • Windows 64bit
  • Unreal 4.26 + 4.27

Downloads

The zip archive includes sample data for 4.26 + 4.27, and a link to the documentation.

For general information about Unreal nDisplay, see Unreal online Documentation.

Without a valid plugin licence, a watermark will be added to the images.

Video tutorial

Export the calibration data in the ProjectionTools SDK format. Utilize the domeprojection.com Unreal Plugin to load the data into an nDisplay project within the Unreal Engine. The process of creating and setting up an nDisplay project is also demonstrated.

Watch the tutorial on Vimeo

Talk to us about your project

Contact us for plugin licensing, integration support or a customised solution for your visual system.

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